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Scions of Netheril
Charter
Having returned to Faerun after extended exile in Shadow, the Arch-Wizards of Netheril and their descendants wrought havoc upon those who would seek to keep the spoils of Abeir Toril to themselves. In their wake they left a new breed, a legacy of untold wealth and hidden secrets, surreptitiously bestowed into the bodies and minds of the new charge of Netheril. Strength was to be found, and wielded, by this fresh dawn of a once forgotten culture. Strength, bought to fruition through an unrivaled quest for knowledge, perfection of mind, and thus through due-course, the power to stand proudly, freely and undisputed over the dominion of Netheril.
In terms of the specific ins and out of the working of our guild we play many things by ear, and like to keep the rules a tad dynamic to best fit the MUD, who we have playing and what we want to achieve. One of the most commonly asked questions about the guild is what does it take to get in? You simply need to apply to one of our active administration members, talk to Sarell, Pava or Klandan if you are unsure. Once your application has been recieved, there will be a one week voting period, where all members of the guild are required to vote on your entry. Provided you get mostly yes votes, you are in, that easy!
Once you are in, you just smite lots, have fun, participate in guild events and pay a 1K membership fee per month to keep up the guild bank balance.
When we smite stuff as a guild, we usually schedule it on our guild BBS and send a mudmail to everyone. Generally it is expected that if you can be playing the game, you will turn up to guild events. Apart from those, we are always pretty much happy to smite with everyone and like to include a lot of different people in our groups.
If you would like to know more about the history or current practice of our guild, feel free to contact any of our members for the best up to date information. |
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